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Tuesday, January 08, 2008 8:25 AM PT Posted by Matt Peckham

Crysis 1.1 Patch Released, Boosts Performance

crysis_suit.jpgDid you play this game yet? Did you not because you’re afraid it’ll gleefully bully your PC choking and sputtering to the mat? Did you read some snarky rant about the end sequence seeming bipolar compared to the rest of the game? Does the thought of pummeling trees with your fists in lieu of axes or chainsaws sound a little navel-gazey? All true, all true. Still, best chaos theory simulation I’ve ever noodled with, and now there’s a patch that fixes bugs and actually improves performance in DirectX 9 and 10 rendering modes.

Get it here

The fix list:

Fixes:
- Damage dealt to vehicles when shot by LAW has been made consistent
- F12 (screenshot) now works in restricted mode as well
- When player melees during gun raise animation, their gun will not be in a permanently raised position anymore
- Memory leaks and potential crashes

Updates:
- Improved SLI / Crossfire support and performance
- Improved overall rendering performance (DX9 and DX10)
- Enabled VSync functionality in D3D10

Tweaks:
- Reduced grenade explosion radius in multiplayer
- Clamped water tessellation to avoid cheating in MP
- Reduced LAW splash damage vs. infantry in PowerStruggle mode
- Slowed Rocket projectile speed down in MP slightly

Only complaint: Where's the "removes misleading sense that you need Windows Vista to employ all the so-called DX10 effects under Windows XP" bug fix?

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