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Sunday, September 23, 2007 4:56 PM PT Posted by Matt Peckham

Halo 3: My God, It's Full of Stars!

My editor just told me to sleep, so it's probably inviting madness or gremlins or maybe a big rumply sack of potato peels writing a blog post at six o'clock on a Sunday, almost as mad as trying to beat and (sufficiently) review a game like Halo 3 in less than 24 hours.

But I did (well, maybe not sufficiently) and on "heroic" to boot (go me), because I just griped about how much Halo 2 bugged me on "normal" playing it through a second time to get my brainpan in the right pre-launch gear.

Of course there's a lot you can't talk about in a review for something as scrutinized as Halo 3, especially when you're trying to avoid rattling off multiplayer options and weapons lists and modes of play to an audience increasingly sick of hearing critics just repeat what's been readily available for months on a publisher's website (or for that matter, several different wikis).

But long story short, I dig Halo 3. Maybe not every single last tiny score point as much as a few of the dedicated game sites, but I certainly dig it a smidgen more than I did Gears of War, which, someone please explain to me why, people keep calling a "tactical third-person shooter" while Halo 3 gets branded "tactical light," whatever that means. Nothing wrong with CliffyB's baby, but Halo 3's little science lab scrums are, as far as I'm concerned, far less predictable and scripted...or perhaps I should say far more predictable in all the right ways. Enemies actually act like they know what they're doing in Halo (and especially Halo 3) something Bungie's either better at coding, or better at scaling up and down difficulty-wise than the rest of their competition.

Will I play Halo's solo story again? Nope. Bored now. I only need to watch Independence Day once, thank you. Back to seconds, and who knows, maybe even thirds with BioShock. But Halo 3 multiplayer on the other hand? Tuesday and hundreds of thousands of players testing "Infection" can't come fast enough.

Alright, time to go now. I keep seeing those creepy guys from Dark City, the ones with the black fedoras and gloves and fur-cuffed trench coats rolling their fingers with a belly-level wave and calling "sleep..."

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